A NEW ORGANIZATION IN THE EDUCATIONAL PROCESS: OPPORTUNITIES OF USING GAMIFICATION

Zarimbetova Gulzira Kosherbaevna “Boshlang‘ich ta’lim” kafedrasi assistent oqituvchisi Ajiniyoz nomidagi Nukus davlat pedagogika instituti, Uzbekistan

Authors

  • Zarimbetova Gulzira Kosherbaevna

Keywords:

Gamification, Classcraft, XP - experience points, AP - Action points, HP - health points

Abstract

The article deals with the need to improve the level of adaptation and knowledge of primary school pupils, the need to carry out work on the mutual harmonization of education and life in the form of a game,

and the use of modern gamifications, the opportunity to improve intellectual level, work in a team and acquire skills that are interconnected with the real world.

References

O‘zbekiston Respublikasi Xalq taʼlimi tizimini 2030 yilgacha rivojlantirish Kontseptsiyasi// O‘zbekiston Respublikasi Prezidentining 29.04.2019 yildagi PF-5712-son Farmoni. 2. Орлова О.В., Титова В.Н. Геймификация как способ организации обучения. Вестник ТГПУ. 2015. №9(162). 3. Пахомова Т. Геймификация как средство подготовки студентов

педагогического колледжа к решению профессиональных задач // Учёные записки ЗабГУ. Серия: Профессиональное образование, теория и методика обучения. 2015. №6 (65).

Published

2023-05-14